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Haboob / 2022 / work
A VR film which tells the story of a Sudanese girl’s experience of a haboob, or sandstorm, in Khartoum which leaves a profound and lingering memory.
My house is ill! / 2022 / work
An speculative exhibit that explores how our homes beset in chronic air pollution could evolve and adapt in the near future. Immersive and engaging installations enable the home to ‘react’ to the air around it.
Responsive Muslin / 2022 / work
Reactive textile created with electronics and e-textiles to explore interactive relationships between human and material.
Love in the Time of Digital / 2019 / work
Analyzed the digital ecosystem of Adolescent Sexual and Reproductive Health programs, identifying key stakeholders, platforms, and pain points to create a framework to amplify program reach, engagement, and impact.
UNCDF FinLab Toolkit / 2019 / work
Facilitated the creation of a HCD driven methodology to help fintech startups optimize their offerings for the B40 customer segment.
UNICEF UPSHIFT Social Innovation / 2018 / work
Designed a curriculum for social innovation projects, empowering entrepreneurial adolescents in Tajikistan to drive positive change and create lasting social impact.
Bambaiyya VR / 2018 / work
Interactive VR film engaging with different communities and cultures of Mumbai