Haboob / 2022 / work

Haboob is a VR film which tells the story of a Sudanese girl’s experience of a haboob, or sandstorm, in Khartoum which leaves a profound and lingering memory.

Do Curtains Dream at Night? / 2022 / work

Curtains hallucinating all that they see during the day

My house is ill! / 2022 / work

Immersive exhibition set in a flat in Delhi to illuminate air pollution within indoor spaces

FIG, a GIF Festival / 2022 / work

An online + offline exhibit celebrating the power of the GIF

Heliotropic Horology / 2022 / work

Imagining a radical new way of keeping time, defined by a sunflower

Responsive Muslin / 2022 / work

Reactive textiles created with electronics and e-textiles to explore interactivity with muslin

EMF Controller / 2021 / work

Custom tool to detect EMF disturbances in the environment

Media Arts A11y / 2021 / work

Accessible website template for media art educators

Simulated Life / 2021 / work

An artifical life ecosystem using code to experiment with alternate ecosystem designs

What Does Water Want? / 2021 / work

A speculative reality in which water’s needs and wants are an important consideration in our lives

Pixelcryption / 2020 / work

Encrypting messages within images using pixel-level cryptography

Air Pollution Landscape of India / 2020 / work

Investigating the state of air pollution in India

Accessible Financial Planning / 2020 / work

Creating safe and trustful journeys for investors across the spectrum

Speculative Sunday / 2019 / work

A day of hands on workshops at EyeMyth to visualise radical cultural futures for India

The Speculative Design Workshop / 2019 / work

Helping MSF to strategise and plan the future direction of the organisation using speculative design practices

Love in the Time of Digital / 2019 / work

Framework to help ASRH organisations leverage digital platforms to enhance interventions

UNCDF FinLab Toolkit / 2019 / work

HCD toolkit to help fintech startups make their offerings relevant for the B40 customer segment

UPSHIFT Social Innovation Curriculum / 2018 / work

Curriculum to facilitate social innovation projects to help entrepreneurial adolescents create social impact in Tajikistan

Goa Heritage Project / 2018 / work

Documenting and disseminating various aspects of Goan heritage and culture

Bambaiyya VR / 2018 / work

Engaging with the culture and heritage of Mumbai through immersive media

Honeywell Aerospace Design Challenge / 2017 / work

Enhancing situational awareness for aerospace communications and surveillance

Holoplagiaristic Fatalism / 2016 / work

Speculating on the future of art movements, and world it occupies

The NID Bamboo Story / 2016 / work

Exhibition on the story of the growth of Bamboo crafts in India

Bubbles–Connecting Pols / 2016 / work

Using creative technology to bring people together


Abolish the Museum of Modern Art / 2023 / writing

Enough is enough

Visualisation of Air Traffic through Creative Coding / 2022 / writing

Using creative coding to create dynamic views of air traffic

New Growth Platforms for Automotive Brands / 2022 / writing

Strategising the future of automotive brands

Economics of Video Games / 2021 / writing

Speedrunners and Economists have much more in common than you might think

I Have Nothing to Hide / 2021 / writing

Musings on India's soon to be operational Social Registry information System, originally published in Dark Data

Aesthetics/Politics of Republic TV and the Toyota AE86 Trueno / 2020 / writing

Thoughts on the weaponisation of aesthetics

Helf and Caree / 2020 / writing

Zine created under the creative direction of a loony machine learning model

Future of Generative Art / 2019 / writing

Making a case for generative art becoming the dominant art movement of the future

Data of a Third Kind / 2019 / writing

Explorations in audio reactive generative art

The Mac is dead. Long live the Mac. / 2019 / writing

(Accurately) Predicting the Mac moving to Apple Silicon

Rise of Indian Digital Heritage / 2018 / writing

Digital Heritage is an important component of cultural identity, here's why

Gaming Youtube's Algorithms / 2018 / writing

Unravelling the workings of the Youtube algorithm

Stealing Headlines from the Internet / 2018 / writing

Committing crimes of a digital variety

Toolkits and Dissemination / 2017 / writing

Breaking away from an obsession with toolkits


Digital Pavements / 2020 / Play

A speculative approach toward reclaiming pavements of New York City

Digital Ikat / 2020 / Play

Interactive web tool that facilitates generating Ikat patterns with unique moments and sensibilities

Museum of Salil / 2020 / play

Autobiographical storytelling through a game

Sky Globe / 2020 / play

Visualising the traffic in the skies

Lockdown Doors / 2020 / play

A week in a lockdown, expressed through doors


Pune Futures / 2020 / Workshop

Speculating on the future of Pune in Fortnite

Digital Bunkers / 2020 / Workshop

Lockdown speculations within Fortnite

Humanitarian Futures / 2019 / Workshop

Humanitarian Futures conceptualised through digital spaces

Virtual Narratives / 2018 / Workshop

Storytelling through digital spaces